After you begin painting, however, you start to notice the difference between regular 2D painting programs and ZBrush. The software provides a number of floating palettes for picking brushes and color, which should seem familiar to anyone who has ever used a paint application. ZBrush's interface doesn't use familiar Windows or Macintosh menus and toolbars, but it nonetheless makes painting in 3D fairly easy.ĭigging into the application, I found myself able to immediately use the paint tools. I found it fairly easy to learn the interface and become productive with the software. Keeping the images against black is a good idea, as it gives users a clearer view of what their final art will look like. Upon launching, the software presents the user with a mostly black screen, with white and gray icons and floating palettes. Instead, Pixologic has developed its own look and feel for the application that reminds me a bit of high-end Unix systems such as Discreet's Flame. Unlike most Windows applications, for instance, ZBrush has no standard toolbar or drop-down menus. The product's interface is not standard to either platform. The software runs under Windows, but a Macintosh version is currently in beta. ![]() By keeping objects in three dimensions, ZBrush also allows for the creation of lighting and material effects. ![]() This means that each pixel also carries depth information, which makes it easy to place objects in front of or behind other objects. ![]() In fact, ZBrush brings a whole new way of thinking to the digital painting process.Īt the core of ZBrush is a technology called Pixol, which interprets each pixel in an image three dimensionally. This makes ZBrush innovative and fun to use. In practice it lies somewhere between a 2D painting package and a 3D modeling program in that you use a traditional 2D brush to paint with fully rendered 3D objects. Pixologic's ZBrush is the first new painting application I've seen in a long time.
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